Doki Run
A long-lasting friendship has been betrayed. The angry eyes of The Saloon leer at the cause of commotion while they raise their weapons. The only thing Bounty Hunter Dokibird can do is run forward in hope to mend this chain of unfortunate events.
(Web version will lag momentarily at the start of gameplay to load VFX + has slight visual bugs, but it is playable! Play the downloadable version to avoid this!)
An infinite runner game inspired by Subway Surfers. The player needs to move sideways and jump to evade obstacles and avoid crashing into enemies, use weapons to defeat enemies, and fight against bosses!
Bullets from your gun can reflect enemy bullets, starting a CHAIN REACTION that can physically push back enemies when slain. Pushed-back enemies will also start chain reactions to enemies they hit.
Dynamite bombs can be used to automatically push-back enemies without needed to start a chain reaction.
Controls:
- A/D = Move
- Left-Click = Shoot/progress story text
- Right-Click = Throw Dynamite
- Space = Jump
- R = Reload
Programming & Character Animations by GuuchanCh
Chibidoki/Doki Amber Doge (DAD) models by GuuchanCh
Voiced by Dokibird and Chibidoki
Assets Used:
Dokibird (chibi) & Dragoon 3D Models - Priichu (CC Attribution License)
Train & Environment 3D Models - Polygon Wild West Pack (Commercial License)
Music & SFX - Ovani Sound (Commercial License)
VFX - Le Lu (Commercial License)
Godot Game Template - Mark Belski
Phantom Camera tool - Marcus Skov
Made in Godot 4.4.1
Development time - 14 Days during Doki Jam
1.1 updated added bug fixes - 8/22/25 12:54PM PST.
See devlog for more information.
| Status | Released |
| Platforms | HTML5 |
| Author | GuuchanCh |
| Genre | Platformer, Action |
| Made with | Godot |
| Tags | 3D, 3D Platformer, dokibird, Godot, infinite-runner, Shoot 'Em Up |
Development log
- 1.1 bug fixesAug 22, 2025

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